Adding audio tracks =================== Adding your own audio files to an asset pack is really simple, all you need to do is create a folder named either ``music`` or ``sounds``, and place your audio files inside. Afterwards, your asset pack may look something like this: .. code-block:: MyAssetPack ├── music │ ├── Music1.mp3 │ └── Music2.mp3 └── sounds ├── SoundEffect1.wav ├── SoundEffect2.wav └── SoundEffect3.wav .. note:: There is a slight difference between ``music`` and ``sounds``: Tracks placed in ``music`` will repeat once the track ends, whereas ones in ``sounds`` won't. Once the tracks have been imported, you can then play them in-game through either a :ref:`object-type-speaker` or a :ref:`object-type-timer`. For more information, see :ref:`file-type-audio`.